<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Software Packaging on The TARDIS Server Project</title><link>https://tardisgallifrey.codeberg.page/tags/software-packaging/</link><description>Recent content in Software Packaging on The TARDIS Server Project</description><generator>Hugo</generator><language>en-us</language><lastBuildDate>Sun, 27 Sep 2026 10:49:40 -0500</lastBuildDate><atom:link href="https://tardisgallifrey.codeberg.page/tags/software-packaging/index.xml" rel="self" type="application/rss+xml"/><item><title>Packaging software is not easy</title><link>https://tardisgallifrey.codeberg.page/posts/packages/</link><pubDate>Sun, 27 Sep 2026 10:49:40 -0500</pubDate><guid>https://tardisgallifrey.codeberg.page/posts/packages/</guid><description>&lt;h2 id="now-i-understand-bloatware"&gt;Now I understand bloatware&lt;/h2&gt;
&lt;p&gt;I have not written in a while, which is not good. But, I have been so busy between RL work and my software work that I just have not had the energy or time. When I am at home, I have been working on learning how to package my &lt;a href="https://codeberg.org/tardisgallifrey/adventure"&gt;adventure game&lt;/a&gt;. It is not as easy as it looks. I would liked to have written this post as a mini-howto on packaging via &lt;code&gt;jpackage&lt;/code&gt;, codeberg, and github. Yeah, it&amp;rsquo;s not happening yet.&lt;/p&gt;</description></item></channel></rss>